Ringman

POST-UNEARTHED ARCANA VERSION

Character class: Paladin
Level: 9th
Race: Human
Alignment: lawful good
Patron Deity: "My Deity"
Place of origin: Central Earth
Birth date: 23 years before the IUDC
Hair color: dark brown (same as beard)
Eye color: green
Sex: M
Height: 6'1"
Weight: 168 lbs, not including equipment
Mannerisms: bold but humbled
Relations: Common-law ex-husband of Sick Sword, father of Disgusting Sword, Ridiculous Sword, and Gross Sword.
Place of residence: small castle named "Ringman's House"
City of residence: Town

Character Abilities
Strength: 18/00
Intelligence: 10
Wisdom: 16
Dexterity: 18
Constitution: 18
Charisma: 18
Comeliness: 17

Saving Throws
Paralyzation, Poison, or Death Magic: 3/0
Perification or Polymorph: 4
Rod, Staff, or Wand: 5
Breath Weapon: 4
Spells: 6
Special Adjustments: +4 vs. Dexterity-based saves, +3 vs. will force, +3 vs. poison (from periapt), +2 vs. illusion, all within 5' radius save at +3 thanks to ring of protection.

Resistances: all diseases, 50% magic (5' radius), 90% mind magic, protection from evil (1" radius), protection from fear (1" radius).

Languages: common, lawful good, blink dog, and halfling.

Movement base: 12"

Weapons of proficiency: 7
Non-proficiency penalty: -3
Chosen weapons of proficiency: longsword, composite bow, dagger, ballista, heavy lance, horseman's flail, bastard sword.
Cavalier weapons of choice: long sword, horseman's flail, heavy lance.
Secondary skill: mason

Combat
Armor worn: Full plate +4, Shield +4
Base Armor Class: 0, 1 if armor damaged
Armor Class adjustment due to dexterity: +4
Armor Class adjustment due to magic: +8
Shieldless Armor Class: -7, -6 if armor damaged
Rear Armor Class: -1, 0 if armor damaged
Armor Class: -12, -11 if armor damaged
To-hit adjustments: +3 with missiles from dexterity, +3 in melee from strength, +2 with longsword or mounted lance, +1 with horseman's flail; attacks as though level 10 while mounted.
Damage adjustments: +6 in melee from strength, +9 with mounted lance, +1 with unmounted lance.
Hit point adjustment due to constitution: +4 per hit die (after level 3).
Hit die type: d10
Hit points: 88
+3 dexterity adjustment to surprise.
Attacks per round: 3/2
Attacks per round with weapon of choice: 2

Total wealth as coins/gems: 262 g.p. (after tithing)
Experience points: 431,241

Spells usually memorized: command, purify food and drink, resist cold.
Magic components carried: sulfur

Turn undead as a 7th-level cleric: Skeleton D, Zombie D, Ghoul T, Shadow T, Wight 4, Ghast 7, Wraith 10, Mummy 13, Spectre 16, Vampire 19, Lich 20.

Other paladin/cavalier abilities: Detect evil 60' radius, heal 18 h.p. once per day by laying on hands, cure disease 2 times per week, dispel magic as a 9th level spellcaster in a ½" radius (holy avenger), remain conscious down to -16 hit points.

Magic Items:
+4 full plate armor
+4 shield
+1 composite longbow, 22 +1 arrows, 12 +3 arrows
+5 holy avenger longsword
+4 dagger of throwing
+3 Periapt of Proof against Poison
+3 ring of protection (5' radius)
ring of shooting stars

Home castle also has a +1 ballista in it.

Mundane items:
lance for heavy warhorse, bastard sword & scabbard, helmet, backpack, 10 oil flasks, 1 quart water skin (full), iron rations, bullseye lantern, hooded lantern, tinder box, high hard boots, hashish (don't ask), longsword & scabbard, horseman's flail, 10 silver arrows, quiver with 20 arrows, dagger & scabbard.

Warhorse
Name: Warhorse
Type: heavy
Hit dice: 5+5
Hit points: 32
Armor: +3 plate barding
Armor class: -2
Attacks per round: 3
Damage per attack: 1-8/1-8/1-3
Horseshoes: zephyr & speed
Movement base: 20" (x2 with horseshoes of speed)


Click here to see the 1st Edition, pre-Unearthed Arcana version instead.
Click here to see the pure Revised 2nd Edition version instead.
Click here to see the 3rd Edition version instead.

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