Ringman

PRE-UNEARTHED ARCANA VERSION

Character class: Paladin
Level: 9th
Race: Human
Alignment: lawful good
Patron Deity: "My Deity"
Place of origin: Central Earth
Birth date: 23 years before the IUDC
Hair color: dark brown (same as beard)
Eye color: green
Sex: M
Height: 6'1"
Weight: 168 lbs, not including equipment
Mannerisms: bold but humbled
Relations: Common-law husband of Sick Sword, father of Disgusting Sword, Ridiculous Sword, and Gross Sword.
Place of residence: small castle named "Ringman's House"
City of residence: Town

Character Abilities
Strength: 18/92
Intelligence: 10
Wisdom: 16
Dexterity: 17
Constitution: 17
Charisma: 17

Saving Throws
Paralyzation, Poison, or Death Magic: 3/0
Perification or Polymorph: 4
Rod, Staff, or Wand: 5
Breath Weapon: 4
Spells: 6
Special Adjustments: +3 vs. Dexterity-based saves, +2 vs. will force, +3 vs. poison (from periapt), all within 5' radius save at +3 thanks to ring of protection.

Resistances: all diseases, 50% magic (5' radius), protection from evil (1" radius).

Languages: common, lawful good, blink dog, and halfling.

Movement base: 12"

Weapons of proficiency: 7
Non-proficiency penalty: -2
Chosen weapons of proficiency: longsword, composite bow, dagger, hand axe, footman's flail, bastard sword, light crossbow.
Secondary skill: mason

Combat
Armor worn: Plate mail +5, Shield +4
Base Armor Class: 2
Armor Class adjustment due to dexterity: +3
Armor Class adjustment due to magic: +9
Shieldless Armor Class: -5
Rear Armor Class: 0
Armor Class: -10
To-hit adjustments: +2 with missiles from dexterity, +2 in melee from strength.
Damage adjustments: +5 in melee from strength.
Hit point adjustment due to constitution: +3 per hit die.
Hit die type: d10
Hit points: 79
+2 dexterity adjustment to surprise.
Attacks per round: 3/2

Total wealth as coins/gems: 262 g.p. (after tithing)
Experience points: 365,097 / +10% = 401,607

Spells usually memorized: command, purify food and drink, resist cold.
Magic components carried: sulfur

Turn undead as a 7th-level cleric: Skeleton D, Zombie D, Ghoul T, Shadow T, Wight 4, Ghast 7, Wraith 10, Mummy 13, Spectre 16, Vampire 19, Lich 20.

Other Paladin abilities: Detect evil 60' radius, heal 18 h.p. once per day by laying on hands, cure disease 2 times per week, dispel magic as a 9th level spellcaster in a ½" radius (holy avenger).

Magic Items:
+5 plate mail
+4 shield
+1 composite longbow and: 22 +1 arrows, 12 +3 arrows, and an arrow of slaying undead.
+5 holy avenger longsword
+3 hand axe
+2 dagger, +3 vs. larger than man-sized opponents
+3 Periapt of Proof against Poison
+3 ring of protection (5' radius)
ring of shooting stars
potion of healing

He used to have a carpet of flying (4' x 6', 36" movement rate), and a second potion of some sort, but he had to give them up because they put him over the 4 non-weapon-non-armor-non-shield magic item limit.

Mundane items:
bastard sword & scabbard, helmet, backpack, 10 oil flasks, 1 quart water skin (full), iron rations, bullseye lantern, hooded lantern, tinder box, high hard boots, hashish (don't ask), longsword & scabbard, footman's flail, 10 silver arrows, quiver with 20 arrows, light crossbow, quiver with 40 crossbow bolts.

Warhorse
Name: Warhorse
Type: heavy
Hit dice: 5+5
Hit points: 32
Armor: +5 plate barding
Armor class: -3
Horseshoes: zephyr & speed
Movement base: 18" (x2 with horseshoes of speed)


Click here for the 1st Edition, post-Unearthed Arcana version instead.
Click here for the pure Revised 2nd Edition version instead.
Click here for the 3rd Edition version instead.

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