M.A.C.R.O.N. Agent

Character sheet for 5th Edition HERO System™ (Champions)

Characteristics
valchacost
13 STR 3
14 DEX 12
13 CON 6
10 BODY
10 INT
10 EGO
13 PRE 3
10 COM
3 PD
3 ED
3 SPD 6
6 REC
26 END
24 STUN
Total cost 30
  
Skills, Perks, and Powers
costSkill, Perk, or Powerroll
128 PD, 8 ED Armor, 14 or less Act.
     (OIF - flak suit)
62" radius Darkness, 3 charges
     (OAF - smoke grenades)
 
26 Weapon combination by agent type (below)
2+1 OCV with main weapon
 
 
 
 
 
 
 
46 Total cost of Skills, Perks, and Powers
Running: 6", 12" noncombat
Swimming: 2", 4" noncombat
OCV: 5
DCV: 5
ECV: 3
     Total Points: 30 + 46 = 76

Weapon combinations are chosen from among the following:

costAssault Agent
26 2d6 RKA, Autofire up to 5 shots (OAF - Uzi), 32 charges

cost"Laser" Agent
25 10d6 Flash vs. Sight Sense Group (OAF - laser) 16 charges

costHeavy Weapons Agent
25 5d6 RKA (OAF - L.A.W.), 8 clips of 1 charge each

costDemolitions Agent
23 3d6+1 Explosion RKA, +1 phase (OAF - plastique), 8 charges
3Demolitions Skill (11 or less)

costNoctural Operations Agent
11 1d6+1 RKA, Invisible to Hearing Sense Group
(OAF - semiautomatic pistol with silencer), 12 charges
2Nightvision (OAF - NightEyes™)
2 5 pts. Sight Group Flash Defense OAF - NightEyes™
3Stealth Skill (12 or less)
3Security Systems Skill (11 or less)
3Concealment Skill (11 or less)

Though no agent will ever reveal this secret, M.A.C.R.O.N. really stands for Meaningless Acronym Containing, Really, One Name.
Or maybe it's Meaningless Acronym Containing, Really, Only Nonsense.  Even they aren't sure.


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