Glow Beast

[Multiform Version]

Character sheet for 6th Edition HERO System™ (Champions)

Characteristics
valchacost
10 STR
18 DEX 16
28 CON 18
3 INT -7
13 EGO 3
35 PRE 25
6 OCV 15
8 DCV 25
3 OMCV
3 DMCV
10 PD 8
30 ED 28
4 SPD 20
14 REC 10
60 END 8
15 BODY 5
50 STUN 15
Total cost 189
  
Skills, Perks, Talents, and Powers
costSkill, Perk, Talent, or PowerEND
3 Multiform: Norman (Full Phase, no control)
18+18m Running (30m total)3
21 Resistant Protection: +14 ED
53Multipower: 80 Active Pts, accidental discharge 11 or less (-½)
5u16d6 EB8
5u4d6 RKA (energy)8
4u12½D6 EB, 16m Radius Explosion, no range8
315D6 EB, Constant, 0 END, Persistent, Damage Shield, No Range, Always On
33 points of Flash Defense (sight group)
 
 
 
 
 
 
 
 
143 Total cost of Skills, Perks, Talents, and Powers
For Glow Beast to change into his Norman Mordred identity, he must calm down. This can be accomplished by being knocked out, or running out of END.

Running: 30m, 60m noncombat
Swimming: 4m, 8m noncombat
PD 10/rPD 0, ED 44/rED 14
     Total Points: 189 + 143 = 332
Experience Points Spent: 0
Experience Points Unspent: 0

400Matching Complications
15 Hunted by police/military (As powerful, Frequently)
15 Accidental Change when out of END or knocked out (U, 14 or less)
20 Distinctive Features: threatening yellow glow (not concealable, major)
25Berserk when he takes STUN (VC, 11-, r14-)
75Complications Total

Norman Mordred was a fusion freak who got exposed to a small, controlled Deuterium-Tritium reaction. The fusion exposure changed his body ever-so-slightly on both the chemical and the subatomic scale. Now, at almost impossible-to-control intervals, he turns into a glowing, energy-emitting beast which isn't completely human — the Glow Beast. This change is triggered by subconsciously wanting it to happen, whether he consciously feels it's in his best interest or not. Think the Hulk, except with energy power instead of physical power.

His Energy Blasts and RKAs have the same appearance as Plagma Man's blasts, and can come from any point on his whole searing body. That's why Norman wears asbestos pants.




Norman Mordred

[Multiform Version]

Character sheet for 6th Edition HERO System™ (Champions)

Characteristics
valchacost
10 STR
11 DEX 2
13 CON 3
13 INT 3
13 EGO 3
10 PRE
4 OCV 5
4 DCV 5
3 OMCV
4 DMCV 3
2 PD
3 ED 1
2 SPD
5 REC 1
25 END 1
10 BODY
20 STUN
Total cost 26
  
Skills, Perks, Talents, and Powers
costSkill, Perk, Talent, or PowerEND
2+2m Running (14m total)1
2KS: Nuclear fusion (11 or less)
 
4 Total cost of Skills, Perks, Talents, and Powers
For Norman Mordred to change into the Glow Beast, he must subconsciously want to become the creature. This can be from something as simple as feeling "I'd sure like to blast that guy."

Running: 14m, 28m noncombat
Swimming: 4m, 8m noncombat
     Total Points: 28 + 2 = 30

30Matching Complications
15 Accidental Change when he subconsciously wants to (C, 11 or less)
 
15Complications Total


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