Character class: Paladin
Secondary skill: trapper
Alignment: lawful good
Place of origin: Central Earth
Birth date: 28 years before the IUDC
Hair color: blond
Eye color: blue
Weight: 176 lbs, not including equipment
Mannerisms: outspoken, overconfident
Place of residence: small castle
City of residence: the middle of a vast dry lakebed
Motto: "Live and let live — unless you don't agree with them!"
Base movement base: 12"
Movement base with boots of speed: 24"
Movement base adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Movement base after adjustments: 60"
Strength: 18/00, 25 with girdle of titan strength
Dexterity: 18, 19 with gauntlets of dexterity
Paralyzation, Poison, or Death Magic: -16
Perification or Polymorph: -15
Rod, Staff, or Wand: -14
Breath Weapon: -14
Magic that normally allows no saving throw: 2
Poison that normally allows no saving throw: 40%
Special Adjustments: +5 vs. Dexterity-based saves, +4 vs. will force, +5 if armor applies, +5 vs. poison (+4 from periapt, +1 from 19 constitution), +3 to anyone else within a 5' radius.
Resistances: 50% magic (5' radius) with holy sword, psionics (?), illusion (?),
disease, protection from evil.
Languages: common, lawful good, nixie, kobold, dwarvish, gnome, halfling, druidic, orcish.
Attack strength without adjustments: 176
Defense strength without adjustments: 176
Adjustments to psionic strength:
9 weapons of proficiency: longsword, hand axe, battle axe, hammer, maul,
mattock, composite bow, spear, and jo stick.
Non-proficiency penalty: -2
Armor worn: plate mail + shield
Base Armor Class: 2
Armor Class adjustments:
magic armor: +5
magic shield: +5
Axe of the Dwarvish Lords (I:GG): +4
cloak of protection: +4
permanent potion of invulnerability: +3
boots of speed: +2 (where movement possible)
Rear Armor Class: -13
Shieldless Armor Class: -20
Armor Class: -26
(Note: My interpretation of the 1st Edition DMG tables at the time implied that the lowest possible Armor Class was -10.)
To-hit adjustments: +4 with missiles from dexterity, +7 in melee from strength (falls to +3 without the girdle of titan strength).
Damage adjustments: +14 from strength (even without the girdle of titan strength, thanks to the permanent potion of titan strength), +2 from II:UU, +3-17 from II:D; total: +16 (+2d8+1) +paralyzation.
Hit point adjustment due to constitution: +5 per level
Hit die type: d10
Hit points: 208
Special adjustments: regenerate 1 h.p. per turn, or 1/2 melee attack damage.
Dexterity adjustment for surprise: +4
Base melee attacks per round: 2 (1 in the off-hand)
Attacks per round adjustments: x2.5 from permanent potion of speed at 150% effectiveness.
Total wealth as coins/gems: 708,550 g.p.
Experience points: 3,818,183 / +10% = 4,200,001
Permanent spells: comprehend langauges, detect good, detect invisibility, detect magic, infravision, protection from good, protection from normal missiles, read magic, tongues, and unseen servant.
Permanent potions: all animal control#, all undead control#, clairaudience#, clairvoyance#, evil dragon control#, fire resistance#, flying#, all giant control#, elf half-elf & human control#, invulnerability#, philter of persuasiveness#, plant control#, polymorph (self), speed#, titan strength, and water breathing. (# = 150%)
Rings: x-ray vision, warmth, vampiric regeneration, shooting stars, spell storing (cure serious wounds, divination, speak with plants, neutralize poison, and lower water), 7 wishes, swimming, air elemental command, earth elemental command, fire elemental command, water elemental command, raise dead fully (1/2), protection +3 (5 foot radius), telekinesis (400 lbs. maximum), spell turning, and free action.
PROMETHEUS: +5 holy avenger longsword. Intelligence 17, ego 22 (personality 39), speech and telepathy, read languages, read magic, lawful-good alignment.
Languages Spoken: Lawful-Good, plus 3 others
Other Magic Weapons: mattock of the titans, maul of the titans, hammer of thunderbolts, +5 composite bow, 20 +3 arrows, vorpal weapon longsword, +5 spear, +5 jo stick, +2(+4) longsword of green dragon slaying, +1 luck blade longsword (5 wishes).
The Axe of the Dwarvish Lords: hand/battle axe with a blade equal to a sword of sharpness, backed by a head equal to a +3 hammer. Will return 30' to its thrower. Possessor has all dwarven abilities and a 50% longer lifespan.
|Artifact Powers and Effects:||entry||description|
|Table I: Minor benign powers:||GG x2||Protection +2 when held or worn each, total +4|
|Table II: Major benign powers:||UU||Weapon damage is +2 hit points|
|Table III: Minor malevolent effects:||F||Holy water within 10' of item becomes polluted|
|Table IV: Major malevolent effects:||O||Lose 1 point of strength permanently|
|Table V: Prime powers:||HH(4)||Cast 1st, 2nd, and 3rd level spells simultaneously|
|Table VI: Side effects:||L||Limited omniscience: may ask DM 1 question per game day|
The Cup and Talisman of Al'Akbar:
|Artifact Powers and Effects:||entry||description|
|Table I: Minor benign powers:||K||Darkness (5', 10', or 15' radius) — 3 times/day|
|Z||Mind blank — 3 times/day|
|PP||Ventriloquism upon command — 3 times/day|
|W||Know alignment when held and ordered — 1 time/day|
|Table II: Major benign powers:||CC||Paralyzation by touch|
|D||Cause serious wounds by touch|
|Table III: Minor malevolent effects:||R||User must eat and drink 6 times the normal amount due to the item's drain upon him or her|
|Table IV: Major malevolent effects:||L||Lose 1 point of dexterity permanently|
|Table V: Prime powers:||DD||Total fire/heat resistance for all creatures within 20' of the item|
|Table VI: Side effects:||L||Limited omniscience: may request DM to answer 1 question per game day (with limitations)|
cube of force (36 charges) +5 plate mail girdle of titan strength +5 shield helm of brilliance 5 dull gray ioun stones helm of telepathy broom of flying (30") drums of panic wand of secret door and trap location (94 ch.) scarab of protection wand of enemy detection (95 charges) stone of good luck wand of wonder (89 charges) lyre of building +5 plate barding (on warhorse) periapt of proof vs. poison +4 horseshoes of a zephyr (on warhorse) trident of fish command horseshoes of speed (on warhorse) spade of colossal excavation folding boat book of infinite spells boots of elvenkind horn of the Tritons cloak of elvenkind portable hole rod of lordly might (50 charges) eyes of the eagle scroll of resist cold reverse eyes of petrification scroll of protection from all lycanthropes amulet of life protection scroll of protection from magic gauntlets of dexterity (55%/52%) scroll of protection from demons medallion of ESP with empathy scroll of protection from devils boots of speed rod of cancellation +4 cloak of protection amulet of the planes rope of climbing dust of disappearence (20 containers) gauntlets of ogre power (for the hammer of thunderbolts) amulet of proof against detection and location necklace of missiles (1,1,2,2,2,2,2,4,4,4)
tinder box hooded lantern 7 flasks of oil 17 torches bullseye lantern 250,000 g.p. small castle backpack small keep quiver for arrows helmet 24 normal arrows water skin 10 silver arrows 60 feet of rope warship large galley
Hit dice: 5+5
Hit points: 45
Armor: +5 plate barding
Armor class: -2
Attacks per round: 3
Damage per attack: 1-8/1-8/1-3
Horseshoes: zephyr & speed
Movement base: 18" (x2 with horseshoes of speed)
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post-Unearthed Arcana version instead.
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